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AI Insights · Timothy · April 2022

Top 5 Horror Games Performance in South America, Q1 2022

An overview of the performance of the top 5 horror games on a unified platform in South America for the first quarter of 2022, highlighting their downloads, revenue, and active users.

Top 5 Horror Games Performance in South America, Q1 2022

In the first quarter of 2022, the top 5 horror games in South America on a unified platform, including both iOS and Android, showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.

Identity V from NetEase Games saw a fluctuating trend in weekly revenue, peaking at approximately $17.6K in the last week of December and gradually declining to around $2.7K by late March. Weekly downloads remained relatively steady, hovering around 6K to 7.7K throughout the quarter. Weekly active users were consistent, maintaining a range of 84.4K to 89.9K.

Poppy Playtime Chapter 1, published by Mob Entertainment, Inc, demonstrated a strong performance post-release in early March. Weekly revenue increased significantly from $1.8K in late February to approximately $17.2K by the end of March. Downloads also showed a positive trend, starting at 1.6K in late February and increasing to over 4.2K by the end of March. Active users grew from 1.2K to 5.9K during the same period.

Ultimate Custom Night by Clickteam, LLC experienced a peak in weekly revenue in mid-January at around $6.3K, followed by a gradual decline to $2K by the end of March. Downloads peaked at 3K in early January, then decreased to just over 1K by late March. Active users showed a similar pattern, peaking at 12K in late January and dropping to 6.3K by the end of the quarter.

Five Nights at Freddy's, another title from Clickteam, LLC, saw its highest weekly revenue in mid-January at $6.2K, with a decline to around $2.3K by late March. Downloads started strong at 3K in early January but fell to under 1K by the end of March. Active users followed suit, peaking at 12.6K in late January and decreasing to 3.2K by the end of the quarter.

Finally, Five Nights at Freddy's 2 also by Clickteam, LLC, showed a peak in weekly revenue in mid-January at $5.5K, gradually declining to $1.8K by the end of March. Downloads reached a high of 2.3K in early February before dropping to 566 by late March. Active users similarly peaked at 18.5K in mid-January and decreased to 8.3K by the end of the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022